Extreme Chaos

Roll 2d12. Put the result onto the stack.

2Final ShowdownRestart the game, with each player at 1 life. In this new game, if a player would roll on Chaos List A through E, instead they roll on Chaos List F.
3InfinityTake an extra turn after this one, and then keep taking extra turns until you lose or the game ends.
4ShahrazadShahrazad
5Musical ChairsEach player moves one seat to the left. (The player to the old active player's right becomes the active player.)
6Sway of the StarsSway of the Stars
7BiorhythmBiorhythm
8RagnarokDestroy all lands. They can't be regenerated. Each player rolls d20, and Ragnarok deals five times that much damage to that player.
9World DominationGain control of all creatures. Then each player reveals their hand and puts all creatures cards from their hand, all creatures cards in their graveyard, and all exiled creature cards they owns onto the battlefield under your control. Then put all creatures from the middle world and the command zone onto the battlefield under your control.
10Pressed the Wrong ButtonEach player exchanges their library and their exiled cards, then shuffles.
11WorldfireWorldfire
12Bad DealAll players roll on Deadly Acquisition.
13Deadly Acquisition
14Eternal DominionEternal Dominion
15Gift of the GodsEach player rolls 3d20 and gains that much life, draws X cards, where X is 7 minus the number of cards in their hand, and conjures five basic lands cards of their choice onto the battlefield.
16Enter the InfiniteEnter the Infinite
17One with DeathOne with Death
18Limitless VigorRoll d20, then gain fifty times that much life.
19Warp UniverseEach player shuffles all permanents they own, cards they own in the middle world, and cards in their hand into their library, then reveals that many cards from the top of their library. Each player puts all non-aura permanent cards revealed this way onto the battlefield, then puts all auras revealed this way onto the battlefield. Then each player casts all other cards they revealed this way without paying their mana costs.
20Mana FloodAt the beginning of your next main phase, add one million mana in any combination of colors to your mana pool.
21AnnihilationRemove target player from the game. (They don't roll on Spite.) Gain life equal to their life total.
22Final ArmageddonEach player draws all cards from their library. For the rest of the game players can't draw cards and have no maximum hand sizes.
23OrderFor the rest of the game, players skip their chaos steps.
24AscendancyYou get an emblem with "At the beginning of your upkeep, you win the game".