2 | Final Showdown | Restart the game, with each player at 1 life. In this new game, if a player would roll on Chaos List A through E, instead they roll on Chaos List F. |
3 | Infinity | Take an extra turn after this one, and then keep taking extra turns until you lose or the game ends. |
4 | Shahrazad | Shahrazad | |
5 | Musical Chairs | Each player moves one seat to the left. (The player to the old active player's right becomes the active player.) |
6 | Sway of the Stars | Sway of the Stars | |
7 | Biorhythm | Biorhythm | |
8 | Ragnarok | Destroy all lands. They can't be regenerated. Each player rolls d20, and Ragnarok deals five times that much damage to that player. |
9 | World Domination | Gain control of all creatures. Then each player reveals their hand and puts all creatures cards from their hand, all creatures cards in their graveyard, and all exiled creature cards they owns onto the battlefield under your control. Then put all creatures from the middle world and the command zone onto the battlefield under your control. |
10 | Pressed the Wrong Button | Each player exchanges their library and their exiled cards, then shuffles. |
11 | Worldfire | Worldfire | |
12 | Bad Deal | All players roll on Deadly Acquisition. |
13 | Deadly Acquisition | |
14 | Eternal Dominion | Eternal Dominion | |
15 | Gift of the Gods | Each player rolls 3d20 and gains that much life, draws X cards, where X is 7 minus the number of cards in their hand, and conjures five basic lands cards of their choice onto the battlefield. |
16 | Enter the Infinite | Enter the Infinite | |
17 | One with Death | One with Death | |
18 | Limitless Vigor | Roll d20, then gain fifty times that much life. |
19 | Warp Universe | Each player shuffles all permanents they own, cards they own in the middle world, and cards in their hand into their library, then reveals that many cards from the top of their library. Each player puts all non-aura permanent cards revealed this way onto the battlefield, then puts all auras revealed this way onto the battlefield. Then each player casts all other cards they revealed this way without paying their mana costs. |
20 | Mana Flood | At the beginning of your next main phase, add one million mana in any combination of colors to your mana pool. |
21 | Annihilation | Remove target player from the game. (They don't roll on Spite.) Gain life equal to their life total. |
22 | Final Armageddon | Each player draws all cards from their library. For the rest of the game players can't draw cards and have no maximum hand sizes. |
23 | Order | Remove all globals from the command zone. For the rest of the game, players skip their chaos steps. |
24 | Ascendancy | You get an emblem with "At the beginning of your upkeep, you win the game". |