10 | Retrofit | You may sacrifice an artifact. If you do, search your library for an artifact card and put that card onto the battlefield. Then shuffle. |
11 | Irrigation | Search your library for five land cards and put them onto the battlefield. Then shuffle. |
12 | Inferno | Inferno | |
13 | Sunder | Sunder | |
14 | Day of Teferi | All permanents phase out. |
15 | The Vortex | |
16 | Control Sorcery | For each permanent type, choose up to one target permanent of that type. Gain control of those permanents. (The permanent types are artifact, land, creature, enchantment, planeswalker, and battle.) |
17 | Strong Creature | |
18 | Eureka | Eureka | |
19 | Chaos Surge | Roll once each on Chaos Lists A through D. Then the next time a player would roll chaos, they roll on Chaos List E instead of rolling on the last Chaos List that was rolled on. |
20 | Pox | Pox | |
21 | Balance | Balance | |
22 | Uprising | Your creatures rebel against your control. Put all nontoken creature you control into the middle world. |
23 | Whims of the Fates | Whims of the Fates | |
24 | Bath in the Styx | You may pay any amount of life. If you do, put that many cards from the top of your library into your hand. |
25 | Promote | Target creature becomes a commander (e.g. it can be put in the command zone when it leaves the battlefield; it can cause a player to lose by dealing 21 combat damage to them). |
26 | Wrath of God | Wrath of God | |
27 | Immolate | Immolate deals 15 damage to target player. |
28 | Beacons of Immortality | Double all players' life totals. |
29 | Chaos Squeeze | Choose Chaos List A through D. For the rest of the game, if you would roll on that list, instead roll on Chaos List E. |
30 | The Vortex | |
31 | Chaos Market | Each player may sacrifice up to two nontoken permanents. If they do, they roll on Mild Creature, Strong Creature, Exceptional Creature, Treacherous Creature, Synthetic Creature, Acquisition, Powerful Acquisition, or Deadly Acquisition. |
32 | Meteor Storm | All players roll d6. Meteor Storm deals 3d6 damage to each player who rolls greater than 4. Each player who rolls 1 may roll on Powerful Acquisition. |
33 | Soulquake | Soulquake | |
34 | Braingeyser | Braingeyser | X = 2d6 |
35 | Lab Catastrophe | Go to Treacherous Creature. The creature enters the battlefield with "You can't target this creatures with spells and abilities, and you can't sacrifice it." |
36 | Rise of the Eldrazi | Rise of the Eldrazi | |
37 | Ancient Prophecy | Flip a coin. If you lose the flip, roll on Extreme Chaos. |
38 | Paperwork | All players vote on a supplementary list. Roll on the list that gets the most votes. If there's a tie, you choose. (The supplementary lists are Global through Deadly Acquisition). |
39 | Chaos Spurt | Roll chaos three times, starting on Chaos List C. |
40 | Aid from afar | You may discard two cards. If you do, roll on Exceptional Creature. |
41 | Global | |
42 | Time Stretch | Time Stretch | |
43 | Atog Revolt | Destroy all artifacts. Atog Revolt deals 2 damage to each player for each artifact that player controlled that was destroyed this way. |
44 | Mass Suicide | Sacrifice all creatures you control. |
45 | The Vortex | |
46 | Hidetsugu's Final Rite | Hidetsugu's Final Rite deals 10 damage to each player. |
47 | Attaint | Choose target creature. If it is a commander, it loses that status. Exile that creature. |
48 | Synthetic Creature | |
49 | Chaos Auction | Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. If one player revealed more items than any other player, that player rolls on Exceptional Creature. The player or players who revealed the least number of items roll on Treacherous Creature. |
50 | Timetwister | Timetwister | |
51 | Witch Hunt | Choose two colors. Each player reveals their hand and discards all cards that share one of the chosen colors. |
52 | Granny's Payback | Granny's Payback | |
53 | Shifting Loyalty | Shuffle all creatures on the battlefield together and deal them out starting with you and going left. Each creature comes under the control of the player to whom it is dealt. |
54 | Blackout | Until the beginning of your next turn, players can't play spells. |
55 | Enslave | You control target player during their next turn. |
56 | Chaotic Transformation | Chaotic Transformation | |
57 | Smack in the Head | Target player mills fifty cards. |
58 | Passive Turn Taking | The active player skips their next turn. End the turn. |
59 | Chaos List F | |
60 | Shadow of Anarchy | Each player may leave the game until end of turn. Then if there are any players in the game, a random player rolls on Extreme Chaos. |
61 | Revenge of the Fool | Each player puts the cards from their hand on top of their library. Then the player to that player's right searches that player's library for that many cards. That player puts those cards into their hand, then shuffles their library. |
62 | Planar Shift | You leave the game for 6 turns. |
63 | Desperate Gamble | You may flip a coin. If you do and win, put a white enchantment token onto the battlefield with "You can't lose the game and your opponents can't win the game". If you do and lose, roll on Deadly Acquisition. |
64 | Death by Dragons | Death by Dragons | |
65 | Primal Surge | Primal Surge | |
66 | Twin Worlds | Roll twice on Global and put both into the command zone. (Remove both globals the next time a player rolls on Global). |
67 | Philanthropy | Target player puts the cards from their hand into the middle world. |
68 | Surprising Fortune | Roll d20 and gain five times that much life. |
69 | Chaos List F | |
70 | Searing Wind | Searing Wind | |
71 | Rogue's Auction | Exile all nontoken, nonland permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen. |
72 | Fracturing Gust | Fracturing Gust | |
73 | Fireballs | Fireballs deals 9 damage to each of up to 4 target creatures and/or players. |
74 | Yawgmoth's Will | Yawgmoth's Will | |
75 | Summon the Brethren | Each player reveals the top eight cards of their library, then puts all creatures cards revealed this way onto the battlefield. Then each player shuffles their library. |
76 | Wake of Destruction | Wake of Destruction | |
77 | Kleptomania | Move all counters from all permanents onto target permanent. If that permanent's rules text refers to any type of counters, the moved counters becomes counters of that type. Otherwise, they become +1/+1 counters. |
78 | Eternal Memorial | Put all face-up exiled cards into their owners' graveyards. |
79 | Chaos List F | |
80 | All is Dust | All is Dust | |
81 | Appreciation of Beauty | Choose an artist. Gain control of all nonland permanents drawn by this artist. |
82 | Blessed Wind | Blessed Wind | |
83 | Sorrowful End | Destroy up to five target nonblack creatures. Draw a card for each creature destroyed this way. |
84 | Despair | Discard any number of cards. Then for each opponent, that player reveals their hand. Choose as many cards from that player's hand as you discarded this way. That opponent discards those cards. |
85 | Mind Twist | Mind Twist | X = 7 |
86 | Historical Repetition | Set aside all nonland permanents. Then put all nonland permanent cards in all graveyards onto the battlefield. Then put all set aside cards into their owners' graveyards. |
87 | Boneyard Parley | Boneyard Parley | |
88 | Chaos Duet | Roll twice on Musical. |
89 | Chaos List F | |