Chaos List E

Roll d80 + 9 (d8 for the tens digit, d10 for the units digit). Put the result onto the stack.

10RetrofitYou may sacrifice an artifact. If you do, search your library for an artifact card and put that card onto the battlefield. Then shuffle.
11IrrigationSearch your library for five land cards and put them onto the battlefield. Then shuffle.
12InfernoInferno
13SunderSunder
14Day of TeferiAll permanents phase out.
15Visit the Academy RectorAll Players search their libraries for an enchantment and put it onto the battlefield.
16The Vortex
17Control SorceryFor each permanent type, choose up to one target permanent of that type. Gain control of those permanents. (The permanent types are artifact, land, creature, enchantment, planeswalker, and battle.)
18Strong Creature
19EurekaEureka
20Chaos SurgeRoll once each on Chaos Lists A through D. Then the next time a player would roll chaos, they roll on Chaos List E instead of rolling on the last Chaos List that was rolled on.
21PoxPox
22BalanceBalance
23UprisingYour creatures rebel against your control. Put all nontoken creature you control into the middle world.
24Whims of the FatesWhims of the Fates
25Bath in the StyxYou may pay any amount of life. If you do, put that many cards from the top of your library into your hand.
26PromoteTarget non-token creature becomes a commander (e.g. it can be put in the command zone when it leaves the battlefield; it can cause a player to lose by dealing 21 combat damage to them).
27Wrath of GodWrath of God
28ImmolateImmolate deals 15 damage to target player.
29Beacons of ImmortalityDouble all players' life totals.
30Chaos SqueezeChoose Chaos List A through D. For the rest of the game, if you would roll on that list, instead roll on Chaos List E.
31The Vortex
32Chaos MarketEach player may exile a permenant. If they do, they choose a list based on its mana value and roll on that list:

Mana value 0 or more: Deadly Acquisition
Mana value 1 or more: Treacherous Creature
Mana value 2 or more: Mild Creature
Mana value 3 or more: Acquisition
Mana value 4 or more: Synthetic Creature
Mana value 5 or more: Strong Creature
Mana value 6 or more: Powerful Acquisition
Mana value 7 or more: Exceptional Creature
33Meteor StormAll players roll d6. Meteor Storm deals 3d6 damage to each player who rolls greater than 4. Each player who rolls 1 may roll on Powerful Acquisition.
34SoulquakeSoulquake
35BraingeyserBraingeyserX = 2d6
36Lab CatastropheGo to Treacherous Creature. The creature enters the battlefield with "You can't target this creatures with spells and abilities, and you can't sacrifice it."
37Rise of the EldraziRise of the Eldrazi
38Ancient ProphecyFlip a coin. If you lose the flip, roll on Extreme Chaos.
39PaperworkAll players vote on a supplementary list. Roll on the list that gets the most votes. If there's a tie, you choose. (The supplementary lists are Global through Deadly Acquisition).
40Chaos SpurtRoll chaos three times, starting on Chaos List C.
41Aid from afarYou may discard two cards. If you do, roll on Exceptional Creature.
42Global
43Time StretchTime Stretch
44Brass's BountyBrass's Bounty
45The Vortex
46Hidetsugu's Final RiteHidetsugu's Final Rite deals 10 damage to each player.
47AttaintChoose target creature. If it is a commander, it loses that status. Exile that creature.
48Synthetic Creature
49Chaos AuctionEach player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. If one player revealed more items than any other player, that player rolls on Exceptional Creature. The player or players who revealed the least number of items roll on Deadly Acquisition.
50TimetwisterTimetwister
51Witch HuntChoose two colors. Each player reveals their hand and discards all cards that share one of the chosen colors.
52Granny's PaybackGranny's Payback
53Shifting LoyaltyShuffle all creatures on the battlefield together and deal them out starting with you and going left. Each creature comes under the control of the player to whom it is dealt.
54BlackoutUntil the beginning of your next turn, players can't play spells.
55EnslaveYou control target player during their next turn.
56Chaotic TransformationChaotic Transformation
57Smack in the HeadTarget player mills fifty cards.
58Passive Turn TakingThe active player skips their next turn. End the turn.
59Chaos List F
60Shadow of AnarchyEach player may leave the game until end of turn. Then, if there are any players in the game, a random player rolls on Extreme Chaos.
61Revenge of the FoolEach player puts the cards from their hand on top of their library. Then the player to that player's right searches that player's library for that many cards. That player puts those cards into their hand, then shuffles their library.
62Planar ShiftYou leave the game for 6 turns.
63Desperate GambleYou may flip a coin. If you do and win, put a white enchantment token onto the battlefield with "You can't lose the game and your opponents can't win the game". If you do and lose, roll on Deadly Acquisition.
64Death by DragonsDeath by Dragons
65Primal SurgePrimal Surge
66Twin WorldsRoll twice on Global and put both into the command zone. (Remove both globals the next time a player rolls on Global).
67PhilanthropyTarget player puts the cards from their hand into the middle world.
68Surprising FortuneRoll d20 and gain five times that much life.
69Chaos List F
70Searing WindSearing Wind
71Rogue's AuctionExile all nontoken, nonland permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
72Fracturing GustFracturing Gust
73Wave of VitriolWave of Vitriol
74Yawgmoth's WillYawgmoth's Will
75Summon the BrethrenEach player reveals the top eight cards of their library, then puts all creatures cards revealed this way onto the battlefield. Then each player shuffles their library.
76Wake of DestructionWake of Destruction
77KleptomaniaMove all counters from all permanents onto target permanent. If that permanent's rules text refers to any type of counters, the moved counters becomes counters of that type. Otherwise, they become +1/+1 counters.
78Eternal MemorialPut all face-up exiled cards into their owners' graveyards.
79Chaos List F
80All is DustAll is Dust
81Appreciation of BeautyChoose an artist. Gain control of all nonland permanents drawn by this artist.
82Blessed WindBlessed Wind
83Overwhelming StampedeOverwhelming Stampede
84DespairDiscard any number of cards. Then for each opponent, that player reveals their hand. Choose as many cards from that player's hand as you discarded this way. That opponent discards those cards.
85One with NothingOne with Nothing
86Historical RepetitionSet aside all nonland permanents. Then put all nonland permanent cards in all graveyards onto the battlefield. Then put all set aside cards into their owners' graveyards.
87Boneyard ParleyBoneyard Parley
88Chaos DuetRoll twice on Musical.
89Chaos List F