10 | Howl from Beyond | Howl from Beyond | X = d6 |
11 | Mnemonic Nexus | Mnemonic Nexus | |
12 | Divine Offering | Divine Offering | |
13 | Blood of the Martyr | Blood of the Martyr | |
14 | Roulette | Destroy a nonland permanent at random. it can't be regenerated. |
15 | Mild Creature | |
16 | Corpse Churn | Corpse Churn | |
17 | Global | |
18 | Druidic Ritual | Druidic Ritual | |
19 | Chaos List B | |
20 | Wandering Card | Put the top card of your library into the middle world. |
21 | Mana Clash | Mana Clash | |
22 | Gather the Footsoldiers | Choose a basic land type. Each player puts a 1/1 token onto the battlefield for each land of that type they control. Depending on which land type you chose, the tokens are white Soldiers, green Saprolings, red Goblins, blue Merfolk, or black Zombies. |
23 | Chaos Warp | Chaos Warp | |
24 | Chill of Foreboding | Chill of Foreboding | |
25 | Drafna’s Restoration | Drafna’s Restoration | |
26 | Mute | Target player can't cast spells until the end of their next turn. |
27 | Stream of Life | Stream of Life | X = 2d6 |
28 | Lightning Bolt | Lightning Bolt | |
29 | Chaos List B | |
30 | About Face | Reverse the turn order. |
31 | Ideas Unbound | Ideas Unbound | |
32 | Pity the Weak | Each player with the lowest life total or tied for the lowest life total gains 5 life. |
33 | Mindscry | Look at all players' hands. |
34 | The Vortex | |
35 | Memory Sluice | Memory Sluice | |
36 | Acquisition | |
37 | Hamstring | Remove an ability from target nonland permanent. |
38 | Telling Time | Telling Time | |
39 | Chaos List B | |
40 | Pull from Eternity | Pull from Eternity | |
41 | Explore the New World | Each player may put a land card from their hand onto the battlefield. |
42 | The Vortex | |
43 | Drain Life | Drain Life | X = d6 |
44 | Change Course | Reverse the turn order. |
45 | Nirvana | Until end of turn, if a creature would deal combat damage, instead its controller gains that much life. |
46 | Storm Seeker | Storm Seeker | |
47 | Atonement | Sacrifice a nonland permanent. |
48 | Temporal Extortion | Temporal Extortion | |
49 | Chaos List B | |
50 | New Frontiers | New Frontiers | X = 1 |
51 | Juxtaposition | Choose a nonland permanent controlled by target opponent. That player then chooses a nonland permanent that you control. Exchange control of them. |
52 | Entropy Inversion | Replace all tap symbols on target creature with untap symbols. |
53 | Assassinate | Destroy target tapped creature. |
54 | Mirrorweave | Mirrorweave | |
55 | Faith Shield | Until the beginning of your next turn, prevent all damage that would be dealt to you. |
56 | Rampant Growth | Rampant Growth | |
57 | Tranquility | Tranquility | |
58 | Friendly Gesture | Target opponent gains control of target nonland permanent that they don't control. |
59 | Chaos List B | |
60 | Petty Jab | Petty Jab deals 5 damage to target player. |
61 | Unearth | Unearth | |
62 | Mana Aid | Reveal cards from the top of your library until a card with a mana ability is revealed, and put that card into your hand. Shuffle the other cards back into your library. |
63 | Global | |
64 | Animate Land | Animate Land | |
65 | Magical Aura | You may change the text of any number of nonland cards by replacing any color words with other color words and any basic land types with other basic land types. |
66 | Sekai no Owari | Destroy all legendary nonland permanents. |
67 | The Vortex | |
68 | Autumn's Onset | Each player who controls four or fewer lands may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. |
69 | Chaos List B | |
70 | Disperse | Disperse | |
71 | Stronghold Gambit | Stronghold Gambit | |
72 | Exhibition | Each player may put a land, or an artifact, creature, or enchantment card with converted mana cost 5 or less from their hand onto the battlefield. |
73 | Spring Rituals | Any player may discard any number of cards. Each player who does searches their library for that many basic land cards, reveals those cards, and puts them into their hand. That player then shuffles their library. |
74 | Truce | Truce | |
75 | Global | |
76 | Lobotomy | Lobotomy | |
77 | Elven Scrying | Each player searches their library for a land card, reveals it, and puts it into their hand. Then all players shuffle. |
78 | Summer Bloom | Summer Bloom | |
79 | Chaos List B | |
80 | Disenchant | Disenchant | |
81 | Fireballs | Fireballs deals 3 damage to each of up to 2 target creatures and/or players. |
82 | Inner Calm, Outer Strength | Inner Calm, Outer Strength | |
83 | Tormod's Cycle | Exile all cards in all graveyards. |
84 | Brand | Brand | |
85 | Parliament of Owls | All players look at the top four cards of their libraries and may rearrange them. |
86 | Vigean Intuition | Vigean Intuition | |
87 | Truce | Truce | |
88 | Musical | |
89 | Chaos List B | |