Global
Remove all existing globals, then roll d120 + 9 (d12 for the tens digit, d10 for the units digit). Put the result into the command zone.
10 | Mana Surge | , Enchantment A player losing unspent mana causes that player to lose that much life. At the beginning of each player's upkeep, Mana Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. | |
11 | Ostracization | , Enchantment As Ostracization enters the command zone, each player chooses an expansion symbol. Nonbasic permanent cards bearing that expansion symbol don't untap during their controllers' untap steps. (You can't choose a set that didn't use an expansion symbol.) | |
12 | Feudal System | All players have a range of influence of 1 seat. When there are three or fewer players, roll on Global. | |
13 | Howling Mine | ||
14 | Natural Law | Uncommon spells cost an additional 1 mana to cast, Rare spells cost an additional 2 mana to cast, and Mythic Rare spells cost an additional 4 mana to cast. | |
15 | Earth Worms | Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Earth Worms deal 5 damage to that player. If a player does either, roll on Global. | |
16 | Titania's Song | ||
17 | Nether World Portal | , Artifact At the beginning of a player's declare attackers step, that player rolls on Mild Creature or Strong Creature at random and puts a token copy onto the battlefield tapped and attacking. Exile that creature at the beginning of the next end step. | |
18 | Extreme Deprivation | As Extreme Deprivation enters the command zone, each player exiles the cards from their hand. When Extreme Deprivation leaves the command zone, return all cards exiled with Extreme Deprivation to their owner's hands. | |
19 | Hot Potato | At the beginning of each player's upkeep, that player rolls a twelve sided die. If they roll a 1, Hot Potato deals 18 damage to them, then roll on Global. | |
20 | Whitmore's Legacy | As Whitmore's Legacy enters the command zone, exile all permanents that are banned or restricted in Legacy or Vintage. Cards banned or restricted in Legacy or Vintage cannot be played. When Whitmore's Legacy leaves the command zone, return all cards exiled with it to the battlefield. | |
21 | Necropotence | ||
22 | Everyone's a Commander | , Enchantment All nontoken creatures are commanders (e.g. they may be put into the command zone when they leave the battlefield and cast from there. Dealing 21 damage to a player with a commander causes that player to lose the game). | |
23 | Zero Chamber | , Enchantment As Zero Chamber enters the command zone, all players name a nonbasic card. The named cards can't be played. | |
24 | Eureka World | Permanent spells have mana cost . Players can play any number of additional lands on each of their turns. | |
25 | Dual Reality | , Enchantment As Dual Reality enters the command zone, a new zone forms called the Delta Zone. Cards in the Delta Zone are face down in a pile near Dual Reality. At the beginning of each player's upkeep, each player puts the top card of their library into the Delta Zone. 4: Reveal a card at random from the Delta Zone. If that card is a land, put it onto the battlefield. Otherwise, cast it without paying its mana cost. As Dual Reality leaves the command zone, the Delta Zone collapses. All cards in the Delta Zone leave the game. | |
26 | Living Plane | ||
27 | Fastbond | ||
28 | Chronomancer's Prank | Whenever a spell resolves on its caster's turn, that player flips a coin. If they loses the flip, end the turn. | |
29 | Random World | At the beginning of each player's end step, roll on Global. Instead of putting a new global into the command zone, Random World becomes a copy of the global rolled this way, but retains this ability. | |
30 | Shifting Kingdom | Creatures with defender can attack as though they didn't have defender. Each creature assigns combat damage equal to its toughness rather than its power. | |
31 | Stasis Field | , Enchantment Players skip their untap steps. At the beginning of each player's upkeep, that player rolls on Global unless any player pays 1. | |
32 | Seismic Assault | ||
33 | Over My Dead Bodies | ||
34 | Vortex World | The first chaos roll each player makes in their chaos step is made on The Vortex instead of a Chaos List. | |
35 | Night of Souls' Betrayal | ||
36 | Quicksilver Geyser | , Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they controls of their choice. Lands with flood counters on them are Islands. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. | |
37 | Heartbeat of Spring | ||
38 | Keg of Chaos | , Artifact If a player would roll Chaos, instead put a fuse counter on Keg of Chaos. Whenever Keg of Chaos has ten or more fuse counters on it, remove it. When Keg of Chaos leaves the command zone, roll chaos X times, where X is the number of fuse counters on Keg of Chaos. | |
39 | Nether Void | ||
40 | Grips of Chaos | Whenever a spell or ability is put onto the stack, reselect its targets at random. (This includes chaos abilities.) | |
41 | Mindlock Orb | ||
42 | Teferi's Puzzle Box | ||
43 | Yet Another Aether Vortex | ||
44 | Extreme World | , Enchantment The first chaos roll each player would make in their chaos step is made on Extreme Chaos instead of a Chaos List. | |
45 | Worship | ||
46 | The Abyss | ||
47 | Chaos Reflection | , Enchantment Whenever a player rolls on Chaos List A through Chaos List F, that player puts an additional copy of the rolled ability on the stack. | |
48 | Matt's Obstinacy | , Artifact As Matt's Obstinacy enters the command zone, exile all nonland nontoken permanents that are legal in Standard. Spells legal in Standard cannot be cast. When Matt's Obstinacy leaves the command zone, return all cards exiled with it to the battlefield. | |
49 | Torture World | At the beginning of each player's upkeep, Torture World deals X damage to that player, where X is the number of cards in their hand minus 4. At the beginning of each player's upkeep, Tortune World deals X damage to that player, where X is 3 minus the number of cards in their hand. | |
50 | Damping Matrix | ||
51 | Aether Rift | ||
52 | Zur's Weirding | ||
53 | Grand Melee | ||
54 | Eon Hub | ||
55 | Wonderful Bazaar | Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. | |
56 | Inverse Dimension | , Enchantment When a player draws a card, instead of putting the top card of their library into their hand, they puts the bottom card of their library into their hand. If a player would gain or lose life, they lose or gains that much life instead. Players don't lose the game for having 0 or less life. Players lose the game for having 2 times X or more life, where X is their starting life. | |
57 | Arcane Laboratory | ||
58 | Braids, Conjurer Adept | ||
59 | Doom Gate | When Doom Gate enters the command zone, roll on Treacherous Creature. At the beginning of your upkeep, if there are no creatures in play created by Doom Game, roll on Treacherous Creature. | |
60 | Socialism | , Enchantment As Socialism enters the command zone, each player puts the cards from their hand into the middle world. If a card would go to a player's hand, they put that card into the middle world instead. When Socialism leaves the command zone, return all cards in the middle world to their owners' hands. | |
61 | Mental Magic | , Enchantment If a player would play a nonbasic card, they first choose another card with the same mana cost as that card that has not been played this game. That player puts that card onto the stack, if it is a spell, or onto the battlefield, if it is a land, as a copy of the named card. | |
62 | Dimension X | Whenever a nontoken permanent enters the battlefield, calculate the total of all the numerals on that card that are not mana symbols. That permanent's controller may assign new non-negative values to each of those numerals, as long as the new values have the same total. Negative numerals cannot be changed. | |
63 | Sands of Time | ||
64 | World of Battle | After each postcombat main phase, there is an additional combat phase followed by an additional main phase. At the end of the first combat phase of each turn, untap all creatures that attacked that turn. | |
65 | Teferi's Realm | ||
66 | Enduring Renewal | ||
67 | The Cheese Stands Alone | ||
68 | Concordant Crossroads | ||
69 | Xenophobic Dimension | If a nontoken creature would enter the battlefield, exile it instead. That creature's controller rolls on Mild Creature, Strong Creature, Exceptional Creature, or Treacherous Creature at random. | |
70 | Chains of Mephistopheles | ||
71 | Sylvan Library | ||
72 | Spiteful Visions | ||
73 | Wild Evocation | ||
74 | Responsiveness | , Enchantment Whenever a player casts an instant or sorcery spell, the player to their right rolls on Response. | |
75 | Dovescape | ||
76 | Conspiracies | , Enchantment As Conspiracies enters the command zone, each player chooses a creature type. Creature cards that aren't on the battlefield, creature spells, and creatures on the battlefield are the chosen types. | |
77 | Brawlers Pit | All creatures have ": This creature deals damage equal to its power to target creature." | |
78 | Rapid Incantation | Spells have flash. | |
79 | Crumbling Sanctuary | ||
80 | Opalescence | ||
81 | Engulfed in Chaos | , Enchantment Each player rolls chaos an additional time at the beginning of their chaos step. | |
82 | Heedlessness | All creatures attack each turn, even if they couldn't normally be chosen as attackers. Players ignore restrictions on which creatures can attack, and don't pay costs to attack. | |
83 | Coat of Arms | ||
84 | Angelic Chorus | ||
85 | Planar Void | ||
86 | Oath of Druids | ||
87 | Bedlam | ||
88 | Ink Drain | Mana costs of spells and activated abilities may be paid with any type of mana. Permanents, cards that aren't on the battlefield, spells, and abilities are colorless. | |
89 | Abundance | ||
90 | Lifeline | ||
91 | Everlasting Torment | ||
92 | Timesifter | ||
93 | Pawnshop | All sorcery and instant spells have "Buyback: ". | |
94 | Null Cycle | , Enchantment Each player skips their draw step. Whenever a player plays a card, that player draws a card. Each player's maximum hand size is two. | |
95 | Grip of Chaos | ||
96 | Extraplanar Prison | , Artifact As Extraplanar Prison enters the command zone, choose a player at random. That player leaves the game. When Extraplanar Prison leaves the command zone, that player returns to the game as the turn ends. | |
97 | Furnace of Rath | ||
98 | Crucible of Worlds | ||
99 | Dream Halls | ||
100 | Awakening | ||
101 | Invasion Plans | ||
102 | Aluren | ||
103 | Mishra's Bargain | Whenever a player casts an artifact spell, they lose 1 life and draw a card. | |
104 | Turnstile | , Artifact If a creature would enter the battlefield, if there are two or more other creatures on the battlefield, exile that creature instead. Put that card onto the battlefield under its owner's control when Turnstile leaves the command zone. Whenever there are one or fewer creatures on the battlefield, put a random creature card exiled by Turnstile onto the battlefield under its owner's control from among those creatures exiled by Turnstile which have been in the exiled zone the longest. | |
105 | Pandemonium | ||
106 | Psychic Battle | ||
107 | Hive Mind | ||
108 | Eye of the Storm | ||
109 | Ron's Realm | {P}{P}, Enchantment When Ron's Realm enters the battlefield, shuffle all exiled cards into their owner's libraries. At the beginning of each player's upkeep, that player may shuffle any number of exiled cards they own into their library. | |
110 | Killer Instinct | ||
111 | Tombstone Stairs | At the beginning of each upkeep, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in their graveyard. At the beginning of each end step or when Tombstone Stairs leaves the command zone, destroy all tokens put onto the battlefield with Tombstone Stairs. They can't be regenerated. | |
112 | Maelstrom Nexus | ||
113 | Thought Reflection | ||
114 | Mesmeric Orb | ||
115 | Strange Singularity | If a player would roll on Global, instead put five anti-matter counters on Strange Singularity. : Exile a permanent you own and put an anti-matter counter on Strange Singularity. Whenever there are fifteen or more anti-matter counters on Strange Singularity, return all permanent cards exiled by it to the battlefield, then roll on Global. | |
116 | Pandora's Pyxis | , Artifact At the beginning of your upkeep, exile the top card of your library face down. When Pandora's Pyxis leaves the command zone, each player turns face up all cards they own exiled with Pandora's Pyxis, then puts all permanent cards among them onto the battlefield. | |
117 | Arboria | ||
118 | Knowledge Pool | ||
119 | Shared Fate | ||
120 | Bottled Cloister | ||
121 | Week of the Dragons | , Enchantment When Week of the Dragons enters the command zone, all creatures phase out. These creatures don't phase in during their controller's untap step. Then each player puts a 5/5 red Dragon creature token with flying onto the battlefield for each creature they controlled that phased out this way. When Week of the Dragons leaves the command zone, all players sacrifice all Dragons. Then all creatures that phased out this way phase in. | |
122 | Tripling Season | , Enchantment If an effect would put one or more tokens onto the battlefield, it puts thrice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent, it places thrice that many of those counters on that permanent instead. | |
123 | Cerebral Collocation | , Enchantment Each player controls the player to their right. | |
124 | All-Pervading Darkness | , Enchantment Each player has a range of influence of 0. : A player who would be within your range of influence but for All-Pervading Darkness enters your range of influence until end of turn. | |
125 | Thought Churning | , Enchantment Whenever a player casts a spell, that player puts the cards in their hand on the bottom of their library in any order, then draw that many cards. | |
126 | Confusion in the Ranks | ||
127 | Elfhame Sanctum | , Enchantment At the beginning of each player's upkeep, that player may reveal cards from the top of their library until they reveal a basic land card. That player puts that card into their hand, and shuffles the other revealed cards and puts them on the bottom of their library. | |
128 | nruT | , Enchantment The Beginning Phase occurs between the Post-combat Main Phase and the Ending Phase. The steps of the Beginning Phase occur in the following order: Draw Step, Chaos Step, Upkeep Step, Untap Step. nruT does not have any effect if it entered the command zone this turn. | |
129 | Zzzyxas's Abyss |