Global

Remove all existing globals, then roll d120 + 9 (d12 for the tens digit, d10 for the units digit). Put the result into the command zone.

10Mana Surge, Enchantment
A player losing unspent mana causes that player to lose that much life.
At the beginning of each player's upkeep, Mana Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
11Ostracization, Enchantment
As Ostracization enters the command zone, each player chooses an expansion symbol. Nonbasic permanent cards bearing that expansion symbol don't untap during their controllers' untap steps. (You can't choose a set that didn't use an expansion symbol.)
12Feudal SystemAll players have a range of influence of 1 seat.
When there are three or fewer players, roll on Global.
13Howling MineHowling Mine
14Natural LawUncommon spells cost an additional 1 mana to cast, Rare spells cost an additional 2 mana to cast, and Mythic Rare spells cost an additional 4 mana to cast.
15Earth WormsPlayers can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Earth Worms deal 5 damage to that player. If a player does either, roll on Global.
16Titania's SongTitania's Song
17Nether World Portal, Artifact
At the beginning of a player's declare attackers step, that player rolls on Mild Creature or Strong Creature at random and puts a token copy onto the battlefield tapped and attacking. Exile that creature at the beginning of the next end step.
18Extreme DeprivationAs Extreme Deprivation enters the command zone, each player exiles the cards from their hand.
When Extreme Deprivation leaves the command zone, return all cards exiled with Extreme Deprivation to their owner's hands.
19Hot PotatoAt the beginning of each player's upkeep, that player rolls a twelve sided die. If they roll a 1, Hot Potato deals 18 damage to them, then roll on Global.
20Whitmore's LegacyAs Whitmore's Legacy enters the command zone, exile all permanents that are banned or restricted in Legacy or Vintage.
Cards banned or restricted in Legacy or Vintage cannot be played.
When Whitmore's Legacy leaves the command zone, return all cards exiled with it to the battlefield.
21NecropotenceNecropotence
22Everyone's a Commander, Enchantment
All nontoken creatures are commanders (e.g. they may be put into the command zone when they leave the battlefield and cast from there. Dealing 21 damage to a player with a commander causes that player to lose the game).
23Zero Chamber, Enchantment
As Zero Chamber enters the command zone, all players name a nonbasic card.
The named cards can't be played.
24Eureka WorldPermanent spells have mana cost .
Players can play any number of additional lands on each of their turns.
25Dual Reality, Enchantment
As Dual Reality enters the command zone, a new zone forms called the Delta Zone. Cards in the Delta Zone are face down in a pile near Dual Reality.
At the beginning of each player's upkeep, each player puts the top card of their library into the Delta Zone.
4: Reveal a card at random from the Delta Zone. If that card is a land, put it onto the battlefield. Otherwise, cast it without paying its mana cost.
As Dual Reality leaves the command zone, the Delta Zone collapses. All cards in the Delta Zone leave the game.
26Living PlaneLiving Plane
27FastbondFastbond
28Chronomancer's PrankWhenever a spell resolves on its caster's turn, that player flips a coin. If they loses the flip, end the turn.
29Random WorldAt the beginning of each player's end step, roll on Global. Instead of putting a new global into the command zone, Random World becomes a copy of the global rolled this way, but retains this ability.
30Shifting KingdomCreatures with defender can attack as though they didn't have defender.
Each creature assigns combat damage equal to its toughness rather than its power.
31Stasis Field, Enchantment
Players skip their untap steps.
At the beginning of each player's upkeep, that player rolls on Global unless any player pays 1.
32Seismic AssaultSeismic Assault
33Over My Dead BodiesOver My Dead Bodies
34Vortex WorldThe first chaos roll each player makes in their chaos step is made on The Vortex instead of a Chaos List.
35Night of Souls' BetrayalNight of Souls' Betrayal
36Quicksilver Geyser, Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they controls of their choice.
Lands with flood counters on them are Islands.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
37Heartbeat of SpringHeartbeat of Spring
38Keg of Chaos, Artifact
If a player would roll Chaos, instead put a fuse counter on Keg of Chaos.
Whenever Keg of Chaos has ten or more fuse counters on it, remove it.
When Keg of Chaos leaves the command zone, roll chaos X times, where X is the number of fuse counters on Keg of Chaos.
39Nether VoidNether Void
40Grips of ChaosWhenever a spell or ability is put onto the stack, reselect its targets at random. (This includes chaos abilities.)
41Mindlock OrbMindlock Orb
42Teferi's Puzzle BoxTeferi's Puzzle Box
43Yet Another Aether VortexYet Another Aether Vortex
44Extreme World, Enchantment
The first chaos roll each player would make in their chaos step is made on Extreme Chaos instead of a Chaos List.
45WorshipWorship
46The AbyssThe Abyss
47Chaos Reflection, Enchantment
Whenever a player rolls on Chaos List A through Chaos List F, that player puts an additional copy of the rolled ability on the stack.
48Matt's Obstinacy, Artifact
As Matt's Obstinacy enters the command zone, exile all nonland nontoken permanents that are legal in Standard.
Spells legal in Standard cannot be cast.
When Matt's Obstinacy leaves the command zone, return all cards exiled with it to the battlefield.
49Torture WorldAt the beginning of each player's upkeep, Torture World deals X damage to that player, where X is the number of cards in their hand minus 4.
At the beginning of each player's upkeep, Tortune World deals X damage to that player, where X is 3 minus the number of cards in their hand.
50Damping MatrixDamping Matrix
51Aether RiftAether Rift
52Zur's WeirdingZur's Weirding
53Grand MeleeGrand Melee
54Eon HubEon Hub
55Wonderful BazaarWhenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
56Inverse Dimension, Enchantment
When a player draws a card, instead of putting the top card of their library into their hand, they puts the bottom card of their library into their hand.
If a player would gain or lose life, they lose or gains that much life instead.
Players don't lose the game for having 0 or less life.
Players lose the game for having 2 times X or more life, where X is their starting life.
57Arcane LaboratoryArcane Laboratory
58Braids, Conjurer AdeptBraids, Conjurer Adept
59Doom GateWhen Doom Gate enters the command zone, roll on Treacherous Creature.
At the beginning of your upkeep, if there are no creatures in play created by Doom Game, roll on Treacherous Creature.
60Socialism, Enchantment
As Socialism enters the command zone, each player puts the cards from their hand into the middle world.
If a card would go to a player's hand, they put that card into the middle world instead.
When Socialism leaves the command zone, return all cards in the middle world to their owners' hands.
61Mental Magic, Enchantment
If a player would play a nonbasic card, they first choose another card with the same mana cost as that card that has not been played this game. That player puts that card onto the stack, if it is a spell, or onto the battlefield, if it is a land, as a copy of the named card.
62Dimension XWhenever a nontoken permanent enters the battlefield, calculate the total of all the numerals on that card that are not mana symbols. That permanent's controller may assign new non-negative values to each of those numerals, as long as the new values have the same total. Negative numerals cannot be changed.
63Sands of TimeSands of Time
64World of BattleAfter each postcombat main phase, there is an additional combat phase followed by an additional main phase.
At the end of the first combat phase of each turn, untap all creatures that attacked that turn.
65Teferi's RealmTeferi's Realm
66Enduring RenewalEnduring Renewal
67The Cheese Stands AloneThe Cheese Stands Alone
68Concordant CrossroadsConcordant Crossroads
69Xenophobic DimensionIf a nontoken creature would enter the battlefield, exile it instead. That creature's controller rolls on Mild Creature, Strong Creature, Exceptional Creature, or Treacherous Creature at random.
70Chains of MephistophelesChains of Mephistopheles
71Sylvan LibrarySylvan Library
72Spiteful VisionsSpiteful Visions
73Wild EvocationWild Evocation
74Responsiveness, Enchantment
Whenever a player casts an instant or sorcery spell, the player to their right rolls on Response.
75DovescapeDovescape
76Conspiracies, Enchantment
As Conspiracies enters the command zone, each player chooses a creature type.
Creature cards that aren't on the battlefield, creature spells, and creatures on the battlefield are the chosen types.
77Brawlers PitAll creatures have ": This creature deals damage equal to its power to target creature."
78Rapid IncantationSpells have flash.
79Crumbling SanctuaryCrumbling Sanctuary
80OpalescenceOpalescence
81Engulfed in Chaos, Enchantment
Each player rolls chaos an additional time at the beginning of their chaos step.
82HeedlessnessAll creatures attack each turn, even if they couldn't normally be chosen as attackers. Players ignore restrictions on which creatures can attack, and don't pay costs to attack.
83Coat of ArmsCoat of Arms
84Angelic ChorusAngelic Chorus
85Planar VoidPlanar Void
86Oath of DruidsOath of Druids
87BedlamBedlam
88Ink DrainMana costs of spells and activated abilities may be paid with any type of mana.
Permanents, cards that aren't on the battlefield, spells, and abilities are colorless.
89AbundanceAbundance
90LifelineLifeline
91Everlasting TormentEverlasting Torment
92TimesifterTimesifter
93PawnshopAll sorcery and instant spells have "Buyback: ".
94Null Cycle, Enchantment
Each player skips their draw step.
Whenever a player plays a card, that player draws a card.
Each player's maximum hand size is two.
95Grip of ChaosGrip of Chaos
96Extraplanar Prison, Artifact
As Extraplanar Prison enters the command zone, choose a player at random. That player leaves the game.
When Extraplanar Prison leaves the command zone, that player returns to the game as the turn ends.
97Furnace of RathFurnace of Rath
98Crucible of WorldsCrucible of Worlds
99Dream HallsDream Halls
100AwakeningAwakening
101Invasion PlansInvasion Plans
102AlurenAluren
103Mishra's BargainWhenever a player casts an artifact spell, they lose 1 life and draw a card.
104Turnstile, Artifact
If a creature would enter the battlefield, if there are two or more other creatures on the battlefield, exile that creature instead. Put that card onto the battlefield under its owner's control when Turnstile leaves the command zone.
Whenever there are one or fewer creatures on the battlefield, put a random creature card exiled by Turnstile onto the battlefield under its owner's control from among those creatures exiled by Turnstile which have been in the exiled zone the longest.
105PandemoniumPandemonium
106Psychic BattlePsychic Battle
107Hive MindHive Mind
108Eye of the StormEye of the Storm
109Ron's Realm{P}{P}, Enchantment
When Ron's Realm enters the command zone, shuffle all exiled cards into their owner's libraries.
At the beginning of each player's upkeep, that player may shuffle any number of exiled cards they own into their library.
110Killer InstinctKiller Instinct
111Tombstone StairsAt the beginning of each upkeep, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in their graveyard.
At the beginning of each end step or when Tombstone Stairs leaves the command zone, destroy all tokens put onto the battlefield with Tombstone Stairs. They can't be regenerated.
112Maelstrom NexusMaelstrom Nexus
113Thought ReflectionThought Reflection
114Mesmeric OrbMesmeric Orb
115Strange Singularity
If a player would roll on Global, instead put five anti-matter counters on Strange Singularity.
: Exile a permanent you own and put an anti-matter counter on Strange Singularity.
Whenever there are fifteen or more anti-matter counters on Strange Singularity, return all permanent cards exiled by it to the battlefield, then roll on Global.
116Pandora's Pyxis, Artifact
At the beginning of your upkeep, exile the top card of your library face down.
When Pandora's Pyxis leaves the command zone, each player turns face up all cards they own exiled with Pandora's Pyxis, then puts all permanent cards among them onto the battlefield.
117ArboriaArboria
118Knowledge PoolKnowledge Pool
119Shared FateShared Fate
120Bottled CloisterBottled Cloister
121Week of the Dragons, Enchantment
When Week of the Dragons enters the command zone, all creatures phase out. These creatures don't phase in during their controller's untap step. Then each player puts a 5/5 red Dragon creature token with flying onto the battlefield for each creature they controlled that phased out this way.
When Week of the Dragons leaves the command zone, all players sacrifice all Dragons. Then all creatures that phased out this way phase in.
122Tripling Season, Enchantment
If an effect would put one or more tokens onto the battlefield, it puts thrice that many of those tokens onto the battlefield instead.
If an effect would place one or more counters on a permanent, it places thrice that many of those counters on that permanent instead.
123Cerebral Collocation, Enchantment
Each player controls the player to their right.
124All-Pervading Darkness, Enchantment
Each player has a range of influence of 0.
: A player who would be within your range of influence but for All-Pervading Darkness enters your range of influence until end of turn.
125Thought Churning, Enchantment
Whenever a player casts a spell, that player puts the cards in their hand on the bottom of their library in any order, then draw that many cards.
126Confusion in the RanksConfusion in the Ranks
127Elfhame Sanctum, Enchantment
At the beginning of each player's upkeep, that player may reveal cards from the top of their library until they reveal a basic land card. That player puts that card into their hand, and shuffles the other revealed cards and puts them on the bottom of their library.
128nruT, Enchantment
The Beginning Phase occurs between the Post-combat Main Phase and the Ending Phase. The steps of the Beginning Phase occur in the following order: Draw Step, Chaos Step, Upkeep Step, Untap Step.
nruT does not have any effect if it entered the command zone this turn.
129Zzzyxas's AbyssZzzyxas's Abyss