Synthetic Creature
Use the rules below to create a custom token creature.
Roll d6 for color: 1: Blue, 2: Green, 3: White, 4: Red, 5: Black, 6: Artifact.
Roll d4 to see how many abilities the creature has, then roll d30 that many times on the table below, rerolling duplicates.
Roll 2d6 twice, choosing one result as the creature's power, and the other as its toughness.
Choose a creature type and name. Finally, draw a good picture of the creature on its token.
- Vanishing: 3
- Shadow
- Double Strike
- Hexproof
- Deathtouch
- Vigilance
- : +1/+1 until end of turn.
- This creature is indestructible.
- Haste
- Protection from (color of your choice)
- Reach
- First Strike
- Landwalking: (Basic land type of your choice)
- Flying
- Banding
- : Regenerate
- Trample
- Phasing
- Provoke
- : This deals 1 damage to target creature or player.
- Defender
- This creature attacks each turn if able.
- Cumulative upkeep:
- This creature can't block.
- You may assign this creature's combat damage as though it weren't blocked.
- Can block an additional ninety-nine creatures each combat.
- Menace
- Lifelink
- Prowess
- : This creature fights target creature.