Chaos List B

Roll d80 + 9 (d8 for the tens digit, d10 for the units digit). Put the result onto the stack.

10ComplianceReveal the top card of each opponent's library. Put each creature card revealed this way onto the battlefield under your control.
11Ma'rûf's CaneEach player shuffles their exiled cards into their library.
12Barroom BrawlBarroom Brawl
13Share the WealthEach player chooses one of their permanents. The player on their left gains control of that permanent.
14Global
15Global
16Stream of LifeStream of LifeX = 2d6
17TruceTruce
18Creature DividendsEach player draws a card for each creature they control.
19Chaos SpurtRoll chaos three times, starting on Chaos List A.
20Word of CommandWord of Command
21Prepared ResponseThe next time that any player casts an instant or sorcery spell, the player to their right rolls on Response.
22Pact with the DeadDiscard three cards. Then return two cards from your graveyard to your hand.
23Black MassEach player discards two cards at random.
24Secret RouteChoose a basic land type. All creatures you control gain the corresponding landwalking ability.
25Fiery JusticeFiery Justice
26Glimpse the UnthinkableGlimpse the Unthinkable
27RegrowthRegrowth
28Stream of ThoughtStream of Thought
29Chaos List C
30Chance ExplosionDestroy all artifacts and creatures that have converted mana cost d6.
31Mnemonic NexusMnemonic Nexus
32The Vortex
33ExplosionDestory target nonland permanent. The owner of that permanent may pay 1 life to copy this ability and may choose a new target for that copy.
34ReflectionExchange life totals with target opponent.
35KickbackYou gain 1 life for each creature on the battlefield.
36Surprise AttackUntil end of turn all lands you control are 1/1 creatures with haste that are still lands.
37Summon MagicChoose one -- Roll on Mild Creature; or roll on Treacherous Creature.
38TranquilityTranquility
39Chaos List C
40MetamorphoseMetamorphose
41ChannelChannel
42Poetic JusticeEach player loses 3 life for each red instant or sorcery in their graveyard. Then for each blue instant in each player`s graveyard, each of that player's opponents may put a nonland card from their graveyard onto the stack. Then each player discards a card at random for each black instant or sorcery in their graveyard.
43WindfallWindfall
44Global
45Rally the HordeRally the Horde
46Seek the HorizonSeek the Horizon
47The Vortex
48Deja VuEach player shuffles their graveyard and puts the shuffled cards on top of their library. Then each player puts the top card of their library into the middle world.
49Chaos List C
50Acquisition
51Drink BreakTarget player goes to get a drink, leaving the game until your next turn.
52Clear the LandClear the Land
53HirelingYou may discard two cards to roll on Strong Creature.
54SpleradicourExile target artifact, enchantment, or creature. Search its controller's graveyard, hand, and library for all cards with the same name as that permanent and exile them. Then that player shuffles their library.
55LeechTarget player loses 2d6 life. You gain that much life.
56Artistic InspirationChoose an artist. All opponents reveal their hands and put any cards drawn by that artist into the middle world.
57CoalesceYou may exile two of your creatures. If you do, roll on Synthetic Creature.
58ScapegoatChoose target player. That player loses 2 life for each other player in the game. Each other player gains 2 life.
59Chaos List C
60Unexpected ResultEach player shuffles their library, then reveals the top card. If it's a nonland card, they may cast it without paying its mana cost. If it's a land card, they may put it onto the battlefield.
61The Vortex
62FeoffmentYou may exile a land you control. If you do, roll on Strong Creature.
63Flaming GambitFlaming GambitX = 2d6
64Power DrainTarget player activates a mana ability of each land they control, then empties their mana pool. At the beginning of your next main phase, add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way.
65Dust to DustDust to Dust
66About FaceReverse the turn order.
67Tooth for a toothTarget player rolls a six-sided die and loses that much life. That player may copy this ability and may choose a new target for that copy.
68Call from WithinAll players search their libraries for a card, then reveal those cards simultaneously. Exile those cards with five time counters on them and suspend.
69Chaos List C
70ContractYou may exile an artifact you control. If you do, roll on Strong Creature.
71Flame RiftFlame Rift
72Show and TellShow and Tell
73Feedback BoltFeedback Bolt
74Spontaneous GenerationSpontaneous Generation
75Natural AffinityNatural Affinity
76FireballsFireballs deals 3 damage to each of up to 4 target creatures and/or players.
77MeltdownMeltdownX = d6
78ResurrectionResurrection
79Chaos List C
80NoesisReturn all creatures to their owner's hands that have power greater than the number of cards in their controller's hand.
81MeditateMeditate
82Lat-Nam's AthenaeumAn opponent chooses one -- You draw three cards; or you search your library for a card, put that card into your hand, then shuffle.
83BanishPut target nonland permanent on top of its owner's library.
84Might of OaksMight of Oaks
85Aether SnapAether Snap
86PoisonTarget player gets 3 poison counters.
87New FrontierEach player may search their library for up to two basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles it.
88Musical
89Chaos List C