Chaos List C

Roll d80 + 9 (d8 for the tens digit, d10 for the units digit). Put the result onto the stack.

10Mathematical InsightChoose a number on target nontoken permanent that's not a mana symbol. Add 2d6 to that number.
11The Vortex
12Teferi's ProtectionTeferi's Protection
13OlympicsEach player puts each creature in their hand onto the battlefield.
14Shared TraumaShared Trauma
15Stone RainStone Rain
16ChannelChannel
17PrejudiceChoose an expansion symbol. Destroy all nonland cards with that symbol. They can't be regenerated.
18Collective UnconsciousCollective Unconscious
19Chaos DanceRoll on Chaos List B, then on Chaos List A, then on Chaos List C.
20EntranceEach player returns all enchantments in their graveyard to the battlefield.
21HypnotizeTarget opponent reveals their hand. Choose any number of cards from it. That player discards those cards, then draws that many cards.
22The Vortex
23Global
24Stunted GrowthStunted Growth
25SpellmongerEach player may put any number of cards from their hand into the middle world, then draw that many cards.
26FugueFugue
27MutinyAll of your creatures attack you this turn if able. Tapped creatures can attack this turn. Attacking creatures can't block.
28Tempt with ReflectionsTempt with Reflections
29Rip in the ChaosA disinterested third party (someone who isn't playing) chooses the result of this roll from Chaos List C. If no disinterested person is present, roll again.
30Powerful Acquisition
31Winds of ChangeWinds of Change
32RegrowthRegrowth
33Global
34The Vortex
35Empty the RiftAll players shuffle their graveyard and the exiled cards they own into their libraries.
36Demonic TutorDemonic Tutor
37Virtues of the PastUntil end of turn, you may cast target exiled instant or sorcery card you own without paying its mana cost.
38Guff Rewrites HistoryGuff Rewrites History
39Chaos List D
40TranquilityTranquility
41Smiling TotemLook at target opponent's hand, choose a card from it and exile it. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, return it to its owner's hand.
42Tower of BabelIf the total number of permanents is greater than ten times the number of players, roll on Extreme Chaos.
43Rummage SaleEach player searches the library of the player to their right, chooses a card, and puts it into the middle world. Then each player shuffles their library.
44New FrontiersNew FrontiersX = d6
45Honor the FallenHonor the Fallen
46Important DecisionChoose one -- Roll on The Vortex; or roll on Global; or discard four cards. If you do, roll on Extreme Chaos.
47Strong Creature
48Relentless BattleThere are two additional combat phases this turn, each followed by an additional main phase. A tapped creature can attack this turn if it attacked during a previous attack phase this turn.
49Chaos List D
50Summon MagicRoll on Mild Creature or Treacherous Creature.
51Burdensome GiftYou may sacrifice a land or discard a card. If you do, target player copies this ability. If you don't, roll on Treacherous Creature.
52VindicateVindicate
53Mob JusticeMob Justice
54Loan SharkEach player may put any number of nontoken permanents into the middle world, then draw that many cards.
55Global Life ResetEach player's life total becomes their starting life total.
56Strong Creature
57GerrymanderingGerrymandering
58Wheel of FortuneWheel of Fortune
59Chaos List D
60Re-zoningChoose a card in any zone. Move it to one of the following eight zones at random: Library, Hand, Graveyard, Exiled, Stack, Battlefield, Middle World, or Command. If the chosen card is moved to a player's library, that player shuffles their library.
61About FaceReverse the turn order.
62Sever SoulSever Soul
63Acquisition
64Dockside ExtortionCreate X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.
65SpelltwineSpelltwine
66Time StopTime Stop
67Pilfered PlansPilfered Plans
68Synthetic Creature
69Chaos List D
70Aura TheftGain control of all enchantments.
71Mental LapseEach player dicards three cards.
72Acidic SoilAcidic Soil
73Game of ChaosGame of Chaos
74Puppet's VerdictPuppet's Verdict
75Volcanic WindVolcanic Wind
76Trouble at HomeExile all planeswalkers.
77FireballsFireballs deals 5 damage to each of up to 4 target creatures and/or players.
78Planar BirthPlanar Birth
79Chaos List D
80WindfallWindfall
81ReprocessReprocess
82Destructive AppetiteSacrifice any number of permanents. Gain life equal to the total converted mana cost of the permanents sacrificed this way.
83Hallowe'enReturn all creatures in all graveyards to the battlefield.
84Living DeathLiving Death
85OverrunOverrun
86RebuildRebuild
87Die of FateChoose a player at random. That player takes the next turn. (After their turn, play proceeds in the normal order from that player.)
88Musical
89Chaos List D