10 | Mathematical Insight | Choose a number on target nontoken permanent that's not a mana symbol. Add 2d6 to that number. |
11 | The Vortex | |
12 | Teferi's Protection | Teferi's Protection | |
13 | Olympics | Each player puts each creature in their hand onto the battlefield. |
14 | Shared Trauma | Shared Trauma | |
15 | Stone Rain | Stone Rain | |
16 | Channel | Channel | |
17 | Prejudice | Choose an expansion symbol. Destroy all nonland cards with that symbol. They can't be regenerated. |
18 | Collective Unconscious | Collective Unconscious | |
19 | Chaos Dance | Roll on Chaos List B, then on Chaos List A, then on Chaos List C. |
20 | Entrance | Each player returns all enchantments in their graveyard to the battlefield. |
21 | Hypnotize | Target opponent reveals their hand. Choose any number of cards from it. That player discards those cards, then draws that many cards. |
22 | The Vortex | |
23 | Global | |
24 | Stunted Growth | Stunted Growth | |
25 | Spellmonger | Each player may put any number of cards from their hand into the middle world, then draw that many cards. |
26 | Fugue | Fugue | |
27 | Mutiny | All of your creatures attack you this turn if able. Tapped creatures can attack this turn. Attacking creatures can't block. |
28 | Tempt with Reflections | Tempt with Reflections | |
29 | Rip in the Chaos | A disinterested third party (someone who isn't playing) chooses the result of this roll from Chaos List C. If no disinterested person is present, roll again. |
30 | Powerful Acquisition | |
31 | Winds of Change | Winds of Change | |
32 | Regrowth | Regrowth | |
33 | Global | |
34 | The Vortex | |
35 | Empty the Rift | All players shuffle their graveyard and the exiled cards they own into their libraries. |
36 | Demonic Tutor | Demonic Tutor | |
37 | Virtues of the Past | Until end of turn, you may cast target exiled instant or sorcery card you own without paying its mana cost. |
38 | Guff Rewrites History | Guff Rewrites History | |
39 | Chaos List D | |
40 | Tranquility | Tranquility | |
41 | Smiling Totem | Look at target opponent's hand, choose a card from it and exile it. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, return it to its owner's hand. |
42 | Tower of Babel | If the total number of permanents is greater than ten times the number of players, roll on Extreme Chaos. |
43 | Rummage Sale | Each player searches the library of the player to their right, chooses a card, and puts it into the middle world. Then each player shuffles their library. |
44 | New Frontiers | New Frontiers | X = d6 |
45 | Honor the Fallen | Honor the Fallen | |
46 | Important Decision | Choose one -- Roll on The Vortex; or roll on Global; or discard four cards. If you do, roll on Extreme Chaos. |
47 | Strong Creature | |
48 | Relentless Battle | There are two additional combat phases this turn, each followed by an additional main phase. A tapped creature can attack this turn if it attacked during a previous attack phase this turn. |
49 | Chaos List D | |
50 | Summon Magic | Roll on Mild Creature or Treacherous Creature. |
51 | Burdensome Gift | You may sacrifice a land or discard a card. If you do, target player copies this ability. If you don't, roll on Treacherous Creature. |
52 | Vindicate | Vindicate | |
53 | Mob Justice | Mob Justice | |
54 | Loan Shark | Each player may put any number of nontoken permanents into the middle world, then draw that many cards. |
55 | Global Life Reset | Each player's life total becomes their starting life total. |
56 | Strong Creature | |
57 | Gerrymandering | Gerrymandering | |
58 | Wheel of Fortune | Wheel of Fortune | |
59 | Chaos List D | |
60 | Re-zoning | Choose a card in any zone. Move it to one of the following eight zones at random: Library, Hand, Graveyard, Exiled, Stack, Battlefield, Middle World, or Command. If the chosen card is moved to a player's library, that player shuffles their library. |
61 | About Face | Reverse the turn order. |
62 | Sever Soul | Sever Soul | |
63 | Acquisition | |
64 | Dockside Extortion | Create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. |
65 | Spelltwine | Spelltwine | |
66 | Time Stop | Time Stop | |
67 | Pilfered Plans | Pilfered Plans | |
68 | Synthetic Creature | |
69 | Chaos List D | |
70 | Aura Theft | Gain control of all enchantments. |
71 | Mental Lapse | Each player dicards three cards. |
72 | Acidic Soil | Acidic Soil | |
73 | Game of Chaos | Game of Chaos | |
74 | Puppet's Verdict | Puppet's Verdict | |
75 | Volcanic Wind | Volcanic Wind | |
76 | Trouble at Home | Exile all planeswalkers. |
77 | Fireballs | Fireballs deals 5 damage to each of up to 4 target creatures and/or players. |
78 | Planar Birth | Planar Birth | |
79 | Chaos List D | |
80 | Windfall | Windfall | |
81 | Reprocess | Reprocess | |
82 | Destructive Appetite | Sacrifice any number of permanents. Gain life equal to the total converted mana cost of the permanents sacrificed this way. |
83 | Hallowe'en | Return all creatures in all graveyards to the battlefield. |
84 | Living Death | Living Death | |
85 | Overrun | Overrun | |
86 | Rebuild | Rebuild | |
87 | Die of Fate | Choose a player at random. That player takes the next turn. (After their turn, play proceeds in the normal order from that player.) |
88 | Musical | |
89 | Chaos List D | |